Thursday, January 9, 2020

Rationale on Effects of Playing Computer Games on the...

Rationale and Importance Gaming in Education: What Students Can Learn From Video Games in School As new teachers enter the workforce with greater technology familiarity than their predecessors, a wider margin of accepted teaching methods has developed, changing the way in which educators are able to form successful instructional relationships with their students. Many districts, in order to help faculty keep pace with their rapidly changing and technologically capable student bodies, are attempting to alter their most well established modes of erudition (namely lecture, discussion, co-operative group, and hands-on learning); as a result, there has been a continuing trend in the reduction of teacher reliance on textbooks and an upswing in†¦show more content†¦Most prominently, video game play (unlike many types of traditional pedagogy) appears to augment student self-efficacy through the elimination of many stigmatizing cultural differences between various ethnic and gender groups, enabling students of all backgrounds to share equally in the education process without fea r of exclusion by their peers (Browell, 2008). While this may only seem to be a tangential advantage for the majority of students, researchers have found that the free collaboration of students through the sharing of game-based learning outlines a direct correlation with the development of vastly improved 21st century occupational skills, including team-building, group management, and individual persistence (Browell, 2008; Gentile et al, 2009). World of Warcraft in particular, the leader in massive multiplayer online roleplaying games (MMORPGs), has been developed with these desirable occupational skills at the forefront of its game objectives, forcing its players to hone their group and inquiry-based learning abilities through the rigorous process of peer-to-peer meta-cognitive analysis (Schrader McCreery, 2008). Other, more pro-socially constructed MMORPGs have even displayed a reversal in the learned aggression long attributedShow MoreRelatedEffects of Playing on-Line Computer G ames in Academic Performance of Students?3223 Words   |  13 PagesTitle:The Effects of playing on-line computer games in academic performance of students? Background of the study: The aim of this paper is to investigate a comparatively untouched area of research into games and education: whether or not there is a link between the frequency with which computer and video games are played, and academic achievement, as measured by traditional examination results, of those who play them. An online game is a game played over some form of computer network. ThisRead MoreComputer Game Addiction Researches6657 Words   |  27 PagesEffects of Computer Game Addiction to Academic Performance of Third year AB Students of Holy Cross of Davao College ______________ A Research Paper Presented to Dr. Danilo L. 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